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Tuesday, March 12, 2013
Havok Launches New Physics Engine


Havok today launched a new version of its Havok Physics technology.

The release features significant technical innovations in performance, memory utilization, usability and simulation quality.

This release targets next-generation home consoles, mobile and PC while continuing to offer full support for current generation consoles.

"This release of Havok Physics marks the third major iteration of our physics technology since the company was founded 15 years ago. Although Havok Physics is widely recognized as the industry's leading physics solution, our R&D team is constantly striving to innovate and push the technology further," said Andrew Bond, Vice President of Technology for Havok. "The result is a new engine core built around fully continuous simulation that enables maximum physical fidelity with unprecedented performance speeds. Beta versions of the technology have been in the hands of a number of leading developers for some time and we have seen dramatic performance gains with simulations running twice as fast or more, and using up to 10 times less memory. Additionally the new core's performance is extremely predictable, eliminating performance spikes. We are genuinely excited to see how game designers will harness the additional power that we are offering with this release."

Havok is currently scheduling meetings for technical reviews of its latest Physics technology at GDC March 27th to March 29th.


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