Wednesday, October 22, 2014
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
LG Display Reports Strong Third Quarter 2014 Results
Moto 360 Android Wear Updated
Canon Announces the Second-Generation EOS C100 Mark II Digital Video Camera
G.Skill Introduces The Phoenix Blade 480GB PCIe SSD
Microsoft Is Rolling Out First New Windows 10 Preview Build
Yahoo Reports High Revenue and Profit
New Samsung Galaxy S5 'Plus' Released With Faster Processor
Google, Facebook And Comcast Spend The Most On Lobbying
Active Discussions
Copied dvd's say blank in computer only
How to generate lots of different CDs quickly
Yamaha CRW-F1UX
help questions structure DVDR
Made video, won't play back easily
Questions durability monitor LCD
Questions fungus CD/DVD Media, Some expert engineer in optical media can help me?
CD, DVD and Blu-ray burning for Android in development
 Home > News > Games > AMD And...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, March 19, 2014
AMD And Nvidia Strike New Game Partnerships


Epic Games has chosen to support Nvidia's GameWorks libraries, while AMD's Mantle API has been adopted by Crytek in its new CRYENGINE.

Epic's UE4 is poised to power new games, not only on high-end PCs, but on mobile devices as well.

Together with Epic, Nvidia incorporated support for NVIDIA GameWorks directly into Unreal Engine 4 making it easier for UE4 licensees to use Nvidia's technology. NVIDIA Gameworks libraries are designed to help developers create a special effects, such asrealistic clothing or destruction, and now these effects are available to every developer with a UE4 license.

"Daylight," the upcoming UE4 game by Zombie Studios, is the first example is what is possible with NVIDIA GameWorks and Unreal Engine 4.

NVIDIA and Epic have also shown UE4 demos running on Tegra K1. According to Nvidia, on Tegra K1, you can run the same content and the same engine using the OpenGL 4.3 API and on the Android OS.

AMD's response was announced today with a partnership with Crytek, which will add native Mantle graphics API support to the CRYENGINE.

Launched in September 2013, Mantle works by streamlining communication between a gamer's CPU and GPU. The inclusion of AMD's Mantle API will now allow CRYENGINE licensees to ready their development studios for AMD's 'closer-to-the-metal' vision for video games.

"By integrating AMD's new Mantle API, CRYENGINE will gain a dimension of 'lower level' hardware access that enables extraordinary efficiency, performance and hardware control," said Cevat Yerli, Founder, CEO & President of Crytek.




Previous
Next
EA Games Server Compromised        All News        Oculus A Little Closer to Launch With New Oculus Rift Development Kit 2
EA Games Server Compromised     Games News      Oculus A Little Closer to Launch With New Oculus Rift Development Kit 2

Get RSS feed Easy Print E-Mail this Message

Related News
AMD Sales May Miss Estimates, New CEO Announces Restructuring
Nvidia Gives $100,000 To GPU-Powered Startups
AMD Appoints Lisa Su as President and Chief Executive Officer
AMD To release Carrizo Notebook APUs Next Year
Nvidia Brings Maxwell Architecture to Notebooks
ITC Opens Investigation Into Samsung Product Infringement of NVIDIA GPU Patents
AMD Demonstrates Network Function Virtualization Solution on 64-Bit Embedded R-Series SoC
AMD To Showcase ARM Cortex-A57-Based Hadoop on Opteron Processors
New GeForce WHQL Driver Released
NVIDIA Unveils Full Power of Maxwell GPU Architecture With GeForce GTX 980, 970 Graphics Cards
AMD Moves Closer To The Introduction Of Project FreeSync Monitors
AMD Introduces DirectGMA on AMDs FirePro GPUs

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2014 - All rights reserved -
Privacy policy - Contact Us .