Saturday, April 29, 2017
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Hacker Gets Access To Unreleased "Orange Is The New Black" Netflix Episodes
Turkey Blocks Access To Wikipedia
Qualcomm Slashes Profit Expectations As Apple Refuses To Pay Royalty Payments
Kodi Clarifies DRM Stance, Shuts Down Rumors
ASML Countersues Nikon Over Alleged Patent Infringement
Image Sensors, Batteries And Playstation Boosts Sony's Profit
Cost Cuts Start Paying Off For Sharp
New Nintendo 2DS XL Gaming Handheld System Coming On July 28
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > General Computing > React V...
Last 7 Days News : SU MO TU WE TH FR SA All News

Wednesday, April 19, 2017
React VR Library Lets Developers Create VR Experiences By Using Javascript


Facebook is releasing React VR, a new library that lets developers build experiences for VR by using standard web tools.

Those experiences can then be distributed across the web - React VR leverages APIs like WebGL and WebVR to connect headsets with a scene in a web page. And to maximize your potential audience, sites built in React VR are also accessible on mobile phones and PCs, using accelerometers or the cursor for navigation.

With React VR, you can use React components to compose scenes in 3D, combining 360 panoramas with 2D UI, text, and images. You can immerse the user with audio and video capabilities, plus take full advantage of the space around you with 3D models. The entire codebase is available on GitHub.

Facebook says that anyone familiar with React can easily get started without needing to learn new concepts.

How it works

When building a framework for VR on the web, one challenge Facebook had to address is that a person in a headset needs to be able to look around the world at 60 frames per second (fps), or 90 fps on Rift. In a single-threaded environment like JavaScript, that means Facebook needed to ensure that any React reconciliation or scene updates would happen within the span of a single frame.

As it turns out, React Native already addresses similar problems with its architecture. Facebook followed RN's pattern by running React and rendering in separate contexts, with an asynchronous bridge for communication between them. In the web browser, this separation is performed with a web worker - your entire React application runs in the worker, while the rendering code that turns scene update messages into actual pixels lives in the main window. This lets the renderer create a tight loop between receiving headset orientation updates and re-rendering the scene, increasing viewer immersion while decreasing the likelihood of motion sickness.



Previous
Next
Beijing to Summon Apple Over Live Streaming Apps        All News        Facebook Releases Two New Surround 360 Video Cameras, Futuristic projects Focused On Silent Speech Communications
Beijing to Summon Apple Over Live Streaming Apps     General Computing News      Yahoo's First-quarter Revenue Jumps

Get RSS feed Easy Print E-Mail this Message

Related News
Current VR Experiences Still Lack Of Real Engagement
Nvidia Releases Free FCAT VR Benchmarking Application
Microsoft Unveils First Windows Mixed Reality Dev Kit
GDC 2017: Valve Demos SMI Eye Tracking on its VR Platform
LG Set To VR Head-mounted Virtual Reality Device With Valve
Qualcomm To Offer Developers VR Headset Powered By The With Snapdragon 835
Google Wants To Remove The VR headset
HTC To Bring VR To U Ultra Smartphone
Basemark Presents Comprehensive VR Benchmark For Your PC, Laptop
Intel To Bring Standalone Project Alloy VR Headset By The End Of the Year
New Samsung VR Headsets To Be Improved Upon HoloLens, Magic Leap
Global Virtual Reality Association Established To Promote VR

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2017 - All rights reserved -
Privacy policy - Contact Us .