AMD Radeon GPUs' support for asynchronous compute gives the company an edge during DirectX 12 gaming over rival's Nvidia offerings, AMD claims. In-game effects like...
During this week's BUILD conference in San Francisco, Nvidia impressed the audience with two very realistic game demos powered by Microsoft’s new DirectX 12 application...
Multi-threaded "command buffer recording" and "async shaders" are two big features of the base DirectX 12 specification, each harboring great potential to extract more performance...
3DMark producer Futuremark has developed a benchmarking routine to demonstrate the potential performance gains from the the Direct X API and AMD has...
Futuremark introduced its new 3DMark API Overhead feature test - the first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API...
Microsoft's Direct3D 12 could be efficient and powerful enough to allow graphics engines to render CGI-quality game scenes in real time. DirectX 12 is coming...