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Monday, April 12, 2010
"Wouldn't it be great if there was a game that recreated the element of surprise at the heart of each conflict, one that would enable players to not only show the understanding of their arsenal but also genuine lateral thinking in the face of something unexpected? That is the premise behind R.U.S.E. It may seem like a familiar rehash of things that have seen before. The World War II setting for example means that almost anyone will be familiar with the units, the setting and the factions."
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