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Thursday, November 9, 2006
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DirectX 10 alters a lot of things, but the biggest change is the introduction of a geometry shader. This means that geometry is no longer processed on the CPU, but instead created directly on the GPU where it can then be manipulated or destroyed. This is a natural progression and lends itself easily to having physics processed on the GPU as well. With this in place, a lot less data is being inefficiently transferred across the PCI Express bus.
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