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Wednesday, December 2, 2009
"The Wii has a strange name. It is also a very different type gaming device. It makes you get up and get physically involved with the game. It is not as powerful as its competitors. The graphics are not as good as those of its competitors. Yet, it has become wildly popular. We decided to investigate what makes this gaming device so appealing."
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Saturday, October 18, 2008

Tuesday, July 22, 2008
Exercise-oriented video games aren't new, but Wii Fit is certainly the most technically advanced one yet. Fun games like snowboarding, Hula Hoop, and tightrope keep it from being tedious. The ingenious Balance Board tracks your center of gravity, and although we're skeptical about its fitness evaluation criteria, a few weeks of use has noticeably improved our balance. We wish you could save your own workout routines, and we advise against taking it too seriously as a fitness tool, but overall we're impressed with Wii Fit, and the Balance Board has lots of potential as a controller.
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Thursday, April 24, 2008
I say this a lot, but it really is hard to know what to think about Wii Fit. On the one hand it's obviously great. The hardware has a lot going for it in the future and is just as clever as everything else in the Wii. It'll help get lard-arses off the couch and on their feet and even if you aren't into fitness then the game itself is still fun for a little while. Yet, on the other hand the balance board is quite expensive, it is still just another collection of minigames at the most basic level and the reality is that those lard-arses will play the game every day for about two weeks at most before going back to exercising their drinking arm.
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Wednesday, May 30, 2007
The release of the Nintendo Wii in November 2006 has brought a different look to next generation consoles. Since is release it has sold over 7 million units. The Wii uses wireless (Bluetooth) remotes, called Wiimotes. Yes, other consoles offer wireless remotes, but they don't offer what the Wii does, interaction. The remote and receiver combination is more of a virtual simulation where how you move physically is affected in the game. This is very different than any other console. Yet some gamers may find this to completely destroy their purpose of video gaming. This usually is to just sit around rather than move. This gives the opportunity for people to lose weight and enjoy themselves while doing it. Who knew that video games could come to this?
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Sunday, May 20, 2007
I know the DS lite has been out for a long while now, but I really never had the chance to play one for a long period of time. I'm not a real big handheld gamer, more or less because I don't really travel that much and I'm not out a lot for me to have free time to play handhelds. Back in November I received a Sony PSP to review on ThinkComputers. I really liked it and thought it was really cool. I picked up a few games and it served me well. Sad thing is I haven't touched it since my trip to Las Vegas in January. Maybe it's the lack of good games, I mean there are a few good games (Lumines, GTA, etc), but you can only play those games so much. So after thinking about it I went ahead and sold my PSP and went out and got a Nintendo DS Lite. I really could not justify having 2 handheld systems, and with the announcement of Sim City and amazing screenshots from Zelda Phantom Hourglass I had to get a DS Lite.
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Thursday, April 19, 2007
Think artsy French graphic novel meets A-Ha's Take on Me video, with hand-sketched figures animated over stylised 3D backdrops, a few cool cinematic twists, and a lot of constantly shifting line-work. The colour palette is subdued, the character design is suitably gritty, and it all comes close to a perfect marriage of hard-boiled cool and visual smarts.
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Wednesday, January 3, 2007
Once codenamed Revolution, Wii has already done much to open consumers' eyes to the potential delights of gaming. It eschews the quest for "photo realism" and is not only fun to play but looks like fun too. It's a unique selling point, and record sales in the UK and worldwide suggest it to be one people are truly interested in.
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Wednesday, December 13, 2006
All the grumbles you've heard are true. Technically speaking, this is a Gamecube game with Wii knobs on. On occasion, it features low-poly models and spectacularly fuzzy, N64-era textures. It could have done with a spot of anti-aliasing. Swinging the sword using the remote is not as natural or as lifelike as you hoped it would be. At times, switching to the bow and trying to aim means spending a few seconds trying to get the remote to register properly with the sensor bar. The music sounds dated and synthesised, and could have done with full orchestral treatment. The save system is flawed. Link looks a bit of a nonce.
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Tuesday, December 12, 2006
The main reason has brought this opinion is the innovative concept of game: for the first time, the player is involved into the game in a full way, becoming the real protagonist. Another positive aspect of the new Nintendo's console is that is cheaper than any other competitors. It could also be connected t wireless lan in order to access to the Nintendo Shop and some other thematic channels. The Wii Shop allows to download the old and glorious games of Nintendo, playable with the traditional controller, that can be bought separately from the console. The graphic section couldn't be defined satisfactory; certainly Xbox360 and Playstation3 express a different and better details and graphic level, but both these two consoles come on the market with a different approach,mainly regarding a different order of expenditure.
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Monday, September 18, 2006
If you read my report from E3 you?ll know that I?m pretty excited about the Nintendo Wii, and that excitement hasn?t lessened over the months since the LA based gaming show. I had another chance to get my hands on the Wii hardware back in July, which only confirmed my initial impression, that Nintendo was onto a serious winner. Now I?m sitting on a train heading home from the Nintendo European Press Conference for the Wii and once again, I have a big smile on my face.
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Wednesday, May 11, 2005
Yoshi Touch & Go hovers dangerously close to being the first bona-fide classic on the DS. Like so many of Nintendo's golden greats, it's based on a simple concept and designed around the strengths of the platform. For a Sony or Microsoft game, this would usually just mean the technical strengths - let's find out how many polys we can push and show off the new water shader that the boffins came up with last Wednesday - but with Nintendo, it's always about the control...
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Wednesday, March 16, 2005
Admittedly, Nintendo hasn't made the DS the easiest machine to love. After the slick, streamlined, pocket-sized GBA SP, the DS is a return to the cludgy old days of the first-generation GBA. It feels at least 10 per cent bigger than it ought to, and while the plastic construction feels solid enough, it's still a little cheap and toy-like. The direction pad, four face buttons and two shoulder buttons are all within easy enough reach, but that doesn't stop you wishing for something more slimline.
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