Tuesday, May 31, 2016
Search
  
Submit your own News for
inclusion in our Site.
Click here...
Breaking News
Patriot Announces 2TB Ignite SSD
ASUS Presents Zenvolution at Computex 2016
MediaTek Introduces Pump Express 3.0 Battery Charging Solution
New ARM Cortex-A73 Processor Drives Efficiency, Performance For Mobile Designs
Plextor To Showcase Its Gaming Grade SSDs at Computex 2016
Nvidia's GeForce GTX 1080 Launches Wordlwide
Corsair Bulldog PC Is Seeking A Place In Your Living Room
Samsung Galaxy C5 and C7 Released In China
Active Discussions
Which of these DVD media are the best, most durable?
How to back up a PS2 DL game
Copy a protected DVD?
roxio issues with xp pro
Help make DVDInfoPro better with dvdinfomantis!!!
menu making
Optiarc AD-7260S review
cdrw trouble
 Home > News > General Computing > Firefox...
Last 7 Days News : SU MO TU WE TH FR SA All News

Thursday, June 26, 2014
Firefox To Support VR Devices


Mozilla is taking some of the first steps in supporting virtual reality on the Web by adding native support for VR devices to early experimental builds of Firefox.

An early preview build of work-in-progress code has been released for Windows (64-bit) and OS X (10.7+), allowing developers to experiment with VR on the Web. A Linux version will be also released soon. Only the Oculus Rift is currently supported, though other devices will come soon, including Google’s Cardboard.

The initial technical vision for VR on the Web includes:

  • Rendering Canvas (WebGL or 2D) to VR output devices
  • Rendering 3D Video to VR output devices (as directly as possible)
  • Rendering HTML (DOM+CSS) content to VR output devices – taking advantage of existing CSS features such as 3D transforms
  • Mixing WebGL-rendered 3D Content with DOM rendered 3D-transformed content in a single 3D space
  • Receiving input from orientation and position sensors, with a focus on reducing latency from input/render to final presentation

In particular, Web content should not need to be aware of the particulars of the VR output device, beyond that there is one and it has certain standard rendering characteristics (e.g. a specific projection matrix that’s needed). For example, in the case of the Oculus Rift, content should not need to apply the Rift-specific distortion rendering effect.

Mozilla's initial step has the seed technical functionality needed to support the first type of VR content listed above: receiving sensor input and rendering Canvas/WebGL content to VR.

In addition, Mozilla will work at the problem from a user experience and design angle, to figure out what some best practices might be for bringing VR to Web content – and what the experience of browsing a VR Web might feel like, what creating VR Web content could be like, and what it could mean to browse the current Web using a VR interface.



Previous
Next
Latest Skype For Windows Phone Brings Cortana Integration        All News        Google And LG To Bring 3-D Scanning, Modular Phones
Facebook Is Trying To Recover Bulk User Data Sized by Court     General Computing News      Google And LG To Bring 3-D Scanning, Modular Phones

Get RSS feed Easy Print E-Mail this Message

Related News
Firefox Edges Out Microsoft For First Time in Browser Wars
Firefox for iOS Gets Security Features
Firefox To Continue Support For Windows XP Support
Firefox OS Still Alive In Panasonic New Ultra HD TVs
Mozilla Pulls The Plug On Firefox Smartphone OS
Firefox Can Now Get Push Notifications From Your Favorite Sites
Firefox 64-bit Browser Released For Windows PCs
Mozilla Nixes Firefox OS, Announces Content Blocker for iOS
Firefox Now Available On iOS
Mozilla Engances Yahoo Search Experience for Firefox
Firefox Now Offers More On Private Browsing
Firefox To Switch Away From Plugins

Most Popular News
 
Home | News | All News | Reviews | Articles | Guides | Download | Expert Area | Forum | Site Info
Site best viewed at 1024x768+ - CDRINFO.COM 1998-2016 - All rights reserved -
Privacy policy - Contact Us .