Inno3D GT 430 review
6. Far Cry 2, Left4Dead, StreetFighter IV, Unigine benchmark
Review Pages
2. Test platform
3. 3DMark Hall Of Fame
4. Crysis Warhead, S.T.A.L.K.E.R: Call Of Pripyat Benchmark
5. Company Of Heroes v1.71
6. Far Cry 2, Left4Dead, StreetFighter IV, Unigine benchmark
7. Dirt 2, Alien vs Predator Benchmark v1.03, Lost Planet 2 Benchmark, Overclocking
8. Final words
- Far Cry 2 (DirectX 9/10)
Far Cry 2 supports both DirectX 9 and DirectX10 and its graphics engine is much lighter than the one the Crysis title is based on..
Under DX9, the Inno3D GT 430 is slower than the GT220. The gap between the two cards was smaller as we increased the quality settings:
Enabling the DX10 shaders, the "Ultra high" quality settings and AA worked better for the Inno3D GT 430, with the card to be faster than the GT 240. Of course, despite the advances made for Fermi’s ROPs, the specific game is not playable when the ant-alising is enabled, at least at 1920 x 1200:
- Left4Dead (DirectX 9)
Introduced in 2004, Valve’s Source engine continues to live on in new Valve games. Although this game is not very GPU limited to a significant degree we are using it in our testbed.
We used a custom time demo and measured the performance of the graphics card for the resolutions of 1280x1024, 1650x1080 and 1920x1200, with 16xAF enabled and all visual settings maxed out.
The Inno3D GT 430 could not reach the performance of the GT 240 but it remained faster than the GT 220:
- StreetFighter IV (DirectX 9)
Here are two more benchmarks from the Streetfighter IV and the Unigine Benchmark Engine (DX10) demonstrating the graphic performance of the Inno3D GT 430 graphics card.
Unigine is a proprietary cross-platform middleware, developed by Unigine Corp. It is used as either a game engine or as an engine for VR systems. Unigine currently has support for OpenGL 4.0 and DirectX 11 It supports hardware tessellation and Screen Space Ambient Occlusion (SSAO), DirectCompute, and Shader Model 5.0.
At the StreetFighter IV game, the Inno3D GT 430 gave less FPS than the GT 240 at 1280 x 1024 in most cases, except the case where we enabled 16xAA.
On the other hand, the Unigine benchmark was too hard for the GT 430 and the card preformed the same way the GT 220 did: