Nvidia 8800GT
5. Testbed DirectX9, DirectX10
- Testbed DirectX9
- 3D Mark 05 (v1.2.0)
For all the tests, we used the default settings for 3DMark05 as follows:
- 3D Mark 06 (v1.1.0)
Here, we left all settings at default:
- F.E.A.R (v1.08)
For all tests, we used the retail version with the v1.08 patch applied. We maxed all details for processor, and disabled Soft Shadows. AA/AF were set according to each test.
- Prey (v1.2.0)
We used the retail version with the v1.2.0 patch applied. For all tests we used hocbench with Guru3D timedemo.
- Half Life 2: Episode 2
- Company Of Heroes (v1.7.1)
COF offers a built-in benchmark that was used to measure the performance of each graphics card. All visual quality settings are maxed out:
- Lost Planet: Extreme Condition DX9 Demo
In order to benchmark the graphics cards, we used the Demo version that includes a "Performance Test" function. There are two test results from two different animated courses, which are reported as "Snow" and "Cave":
We used the following visual settings for all tests:
- Unreal Tournament III Demo
We set maximum details under game preferences:
and used the Unreal Tournament III benchmark utility to measure the performance of each graphics card in several timedemos. Note that bSmoothFrameRate was set to FALSE to disable frame-rate smoothing/ limiting.:
- Crysis Demo
We used the built-in benchmark and all details are set to HIGH
- Testbed DirectX10
- Company Of Heroes (v1.7.1)
- Lost Planet: Extreme Condition DX10 Demo
- Call Of Juarez DX10 Demo
We used the built-in benchmark and maxed out the shadows quality.
- Crysis Demo