VGA Roundup
11. Unreal Tournament 2004 & 2003 tests
Review Pages
2. Exair Radeon 9800 XT
3. Asus V9950 FX 5900 GE
4. Exair GeForce FX 5900 XT
5. Test specifications
6. 3DMark Benchmark tests
7. Aquamark3 Benchmark tests
8. Codecreatures Benchmark tests
9. GL Excess Benchmark tests
10. Farcry & Painkiller tests
11. Unreal Tournament 2004 & 2003 tests
12. Halo & Tomb Raider:AOD tests
13. Overclocking
14. Conclusion
Unreal Tournament 2004
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology.
Ten game modes - both team-based and "every man for himself" --
provide even the most hardcore gamer with palm-sweating challenges through
unbelievably detailed indoor arenas and vast outdoor environments.
As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas
- Unreal Tournament 2004 Benchmark
Many new features and maps are available in Unreal T. 2004.
Also the gameplay has changed in many of its game types. For example there
is the Onslaught
game type where you have to take over the enemy base using warmachines and
vehicles in a massive map. For this reason we included an Onslaugh and
a Capture The Flag (CTF) map.
As with the other games we conducted the benchmark using our timedemos in the 1024x768, 1280x1024 and 1600x1200 resolutions. All tests were done with the maximum detail settings selected. 2 bots were used on the Ons-Torlan map and 8 bots on the CTF-Bridge of Fate map. First let's see the Onslaught game type test on the Torlan map.
Setting the Anti Aliasing and Anisotropic Filtering on all cards depleted their fps specially in the 1600x1200 high defined resolution. We should mention here that Sapphire's card performed as good as its big brother R9800 XT. Also Asus' 5900 GE showed more stable results with average fps taking the 3rd place.
Also Unreal T. 2004 has the classic CTF game type, which is the most favorite of many gamers. So we could 't just ignore it, but we included in the tests grabbing the average fps on the Bridge of Fate CTF map.
Minor performance differences for all cards. It seems that Unreal T. 2004 is easy for video cards to render. Let's see what happens when enabling AA and AF quality settings.
Now we have a more clear picture. As usual R9800 XT is first, but we were impressed with Asus performance specially at the 1600x1200 resolution.
- Unreal Tournament 2003
In
the latest Unreal Tournament series, the player models contain a very high
polygonal count. They are extremely detailed from the heads to
the feet
and
they all
look
totally
different from all the other players. The character animations are the most
impressive. From running, jumping, and all the death animations.
Thanks to the new karma psychics system, every death is handled in a different way that corresponds to the surrounding environment. If players are shot with a rocket, they will be on fire, or if they die and are on the edge of a cliff, they will roll down according to the bumps of the cliff.
- Unreal Tournament 2003 Benchmark
To test the Unreal T. 2003 we used the deathmatch map dm-antalus with 5 bots. Below you can see the average fps resulted with the same resolutions and quality settings used in UT 2004.
Similar average frames per second for all cards with a slight lead of Exair's R9800 XT.
At 1024x768 for the first time in the whole benchmark series the R9800 XT comes last. Perhaps a bug could have caused this minor fallback. But later on it takes the lead again leaving behind the Radeon Pro and the almost identical GeForce cards.
Review Pages
2. Exair Radeon 9800 XT
3. Asus V9950 FX 5900 GE
4. Exair GeForce FX 5900 XT
5. Test specifications
6. 3DMark Benchmark tests
7. Aquamark3 Benchmark tests
8. Codecreatures Benchmark tests
9. GL Excess Benchmark tests
10. Farcry & Painkiller tests
11. Unreal Tournament 2004 & 2003 tests
12. Halo & Tomb Raider:AOD tests
13. Overclocking
14. Conclusion