Breaking News

Akasa Announces Fermi CM5 Fanless Case for Raspberry Pi Compute Module 5 LG Electronics Advances the LG Sound Suite Experience With New DTS DJI Delivers First Drone Dock with Automated, 25-Second Battery Swaps ASUS Announces ExpertBook A7 (AMD) Kioxia Introduces Direct Liquid Cooling Support for Enterprise SSDs

logo

  • Share Us
    • Facebook
    • Twitter
  • Home
  • Home
  • News
  • Reviews
  • Essays
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed

Search form

Interview With Mr Rene Froeleke of ATI

Sep 21,2005 0

4. Page 4

 

Review Pages

1. Page 1
2. Page 2
3. Page 3
4. Page 4
5. Page 5
6. Page 6

 

Are there any differences between the RV515 chip for the PC and the GPU that will be used for the Xbox 360?

Yes, there are huge differences. The Xbox 360 GPU is designed for the Xbox 360 only, and it is not comparable to any existing or soon the be launched PC products.

Could you briefly describe the differences between the Xenon chipset and NVIDIA’s RSX chipset which is planned for Sony’s Playstation 3?

Sorry, but all I know about the Playstation 3 GPU so far is limited to the official information and a lot of rumors, and I would not like to make this kind of comparison based mainly on rumors. I am afraid that we will have to wait with these comparisons until we know the specs of both products.

How is efficiency affected by a single unified pipeline for pixel and vertex (Xbox 360)?

The Xbox 360 GPU is the only GPU with a unified shader architecture. Unified Shaders offer more flexibility, essentially providing more pixel or more vertex shading power when needed. This does of course have an effect on efficiency as you don’t have vertex shader units running idle while the pixel shaders are all under heavy load. And of course, it has the advantage that shader programs that need to calculate vertex and pixel operations do not have to go from one shader unit to another, so the performance of features such as Displacement Mapping improve tremendously with a unified shader architecture.

Microsoft’s Xbox 360 will be equipped with an eDRAM Die unit, connected to the GPU. What is the functionality of this unit?

The GPU has access to 10MB of eDRAM dedicated to graphics. These 10MB are not simply for storage, but also take over some of the graphics processing tasks required for Anti-Aliasing, Z, Alpha or Stencil. So essentially, we are talking about intelligent eDRAM, rather than just a big chunk of memory for storage of data.

According to sources, Microsoft will work with NVIDIA in order to emulate Xbox's Intel CPU on the 360's multiple IBM PowerPC cores, and will also emulate the NVIDIA chip to some extent on the ATI graphics chip in the 360. What are your comments on the backwards compatibility issues of the Xbox 360 in connection with the earlier Xbox game titles?

This is a question that I would not like to get into. While I am sure that we work with Microsoft on this, it is mainly a Microsoft project for which I can’t supply comments as I don’t have the full picture. Microsoft or a game developer would be the better spokesperson on this.

 

Review Pages

1. Page 1
2. Page 2
3. Page 3
4. Page 4
5. Page 5
6. Page 6

 

Pages

  • « first
  • ‹ previous
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • next ›
  • last »

ATI

Tags: ATI
Previous Post
AOpen Aeolous 6800Ultra
Next Post
Kazaa VS LimeWire

Related Posts

  • ATI Cayman GPU Comes With New Architecture

  • AMD Drops ATI Branding

  • AMD ATI Catalyst 10.8 WHQL Driver Suite Available For Download

  • ATI Catalyst 10.6 Released

  • ATI Catalyst 10.5 Driver Available For Download

  • New ATI Stream SDK Brings Enhancements For Developers

  • New ATI Radeon HD 5830 Graphics Card Released

  • New ATI Catalyst Driver Updates Provide Many New Features

Latest Reviews

Fanxiang MP83 M.2 NVMe SSD Enclosure
Enterprise & IT

Fanxiang MP83 M.2 NVMe SSD Enclosure

Ugreen CM642 USB4.0 Enclosure
PC components

Ugreen CM642 USB4.0 Enclosure

be quiet! Dark Power 14 IO
PC components

be quiet! Dark Power 14 IO

SanDisk High Endurance 512GB microSDXC
Cameras

SanDisk High Endurance 512GB microSDXC

Samsung PRO Ultimate 512GB microSDXC
Cameras

Samsung PRO Ultimate 512GB microSDXC

Popular News

MSI’s Latest AMD X870E MAX & EVO Series Motherboards

MSI’s Latest AMD X870E MAX & EVO Series Motherboards

COLORFUL Launches iGame B850M ULTRA Series Micro-ATX Motherboards

COLORFUL Launches iGame B850M ULTRA Series Micro-ATX Motherboards

COLORFUL Presents Limited Edition Chitu MAG-60 Magnetic Keyboard Inspired by the Year of the Horse

COLORFUL Presents Limited Edition Chitu MAG-60 Magnetic Keyboard Inspired by the Year of the Horse

COLORFUL Launches iGame B850I MINI OC V14 Motherboard

COLORFUL Launches iGame B850I MINI OC V14 Motherboard

COLORFUL Presents iGame Z890 ULTRA-S W and iGame Z890M ULTRA Z Motherboards

COLORFUL Presents iGame Z890 ULTRA-S W and iGame Z890M ULTRA Z Motherboards

COLORFUL Launches the iGame X870E VULCAN W OC Motherboard

COLORFUL Launches the iGame X870E VULCAN W OC Motherboard

COLORFUL Expands B850 Motherboard Lineup with New CVN, Battle-Ax, and MEOW Models

COLORFUL Expands B850 Motherboard Lineup with New CVN, Battle-Ax, and MEOW Models

ASRock Adds Support for One Sub-Channel DRAM Module on Intel DDR5 Motherboards

ASRock Adds Support for One Sub-Channel DRAM Module on Intel DDR5 Motherboards

Main menu

  • Home
  • News
  • Reviews
  • Essays
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed
  • About
  • Privacy
  • Contact Us
  • Promotional Opportunities @ CdrInfo.com
  • Advertise on out site
  • Submit your News to our site
  • RSS Feed