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Connect3D X800

Jul 8,2005 0

11. Far Cry

 

Review Pages

1. Introduction
2. Features
3. A closer look
4. Test System
5. 3DMark05
6. 3DMark03
7. Codecreatures
8. Aquamark3 / 3DMark 2001
9. Half life 2
10. Doom 3
11. Far Cry
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.

Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.

A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.

With an integrated shader system and a massive terrain which maximizes the view distance to 2km, these features make Farcry a perfect action game and also a referable benchmark to speak of.

- Benchmark Settings

For this game, we recorded a custom demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid getting the CPU bound effect. This will result in slightly higher results since it is also less GPU intensive, but we can't afford being stuck at 40-50 fps because of our CPU.

The latest patch (1.3) was used for our tests which updates the game's graphics engine to use the 3.0 Shader model. This option is only supported for the 6800 series.

The resolutions we ran the demo under are the following: 800x600,1024x768, 1280x1024 and 1600x1200.

Without any Anti-Aliasing or Anisotropic Filtering, the X800 and N6600GT produced almost equal framerates. The lead that ATi cards once used to get in Far Cry benchmarks has now vanished.

However, what still remains is the NVidia performance drop when using Anti-Aliasing and Anisotropic Filtering. That way, the X800 climbs to the top once more.

 

Review Pages

1. Introduction
2. Features
3. A closer look
4. Test System
5. 3DMark05
6. 3DMark03
7. Codecreatures
8. Aquamark3 / 3DMark 2001
9. Half life 2
10. Doom 3
11. Far Cry
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

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