Nvidia Reports Increased Quarterly Revenue
Nvidia on Thursday posted high fiscal third-quarter revenue, mainly fueled by the company's latest graphics chips for personal computers as well as processors for data centers.
Revenue in the fiscal third-quarter ended Oct. 26 was $1.225 billion, up 16 percent from the year-ago quarter. Third-quarter net income was $173 million, compared to $119 million in the year-ago quarter. Non-GAAP earnings per share were 39 cents.
For the current fourth quarter, Nvidia said it expects revenue of $1.20 billion, plus or minus 2 percent.
"NVIDIA's focus on creating visual computing platforms for datacenter, mobile and PC drove record revenue this quarter," said Jen-Hsun Huang, president and chief executive officer of NVIDIA.
"Growth drivers have kicked in for us on several fronts. High-performance computing, virtualization and web service providers have created demand for our GPU-accelerated datacenter platforms. Automakers are using Tegra to help reinvent the driving experience. And our new Maxwell architecture is a giant leap forward that has triggered a major upgrade cycle by PC gamers."
Nvidia has increased its focus on using its Tegra chips to power entertainment and advanced navigation systems in cars.
In the third quarter, revenue in the GPU business grew 13 percent from the third quarter of the prior year. Revenue from GeForce GPUs for gaming desktops and notebooks grew 36 percent, fueled by continued strength in PC gaming, including the recently released Maxwell-based GTX GPUs. Within this gaming segment, gaming notebooks more than doubled from year-ago levels.
Tesla GPU for high performance computing increased strongly, representing another record quarter for revenue, driven by large project wins with cloud service providers and government customers.
Quadro GPU revenue remained strong, with the new product platform, launched in August.
Tegra processor sales grew 51 percent from a year ago, led by automobile infotainment systems, mobile devices, embedded systems, and the onset of SHIELD tablet sales.
For the current fourth quarter, Nvidia said it expects revenue of $1.20 billion, plus or minus 2 percent.
"NVIDIA's focus on creating visual computing platforms for datacenter, mobile and PC drove record revenue this quarter," said Jen-Hsun Huang, president and chief executive officer of NVIDIA.
"Growth drivers have kicked in for us on several fronts. High-performance computing, virtualization and web service providers have created demand for our GPU-accelerated datacenter platforms. Automakers are using Tegra to help reinvent the driving experience. And our new Maxwell architecture is a giant leap forward that has triggered a major upgrade cycle by PC gamers."
Nvidia has increased its focus on using its Tegra chips to power entertainment and advanced navigation systems in cars.
In the third quarter, revenue in the GPU business grew 13 percent from the third quarter of the prior year. Revenue from GeForce GPUs for gaming desktops and notebooks grew 36 percent, fueled by continued strength in PC gaming, including the recently released Maxwell-based GTX GPUs. Within this gaming segment, gaming notebooks more than doubled from year-ago levels.
Tesla GPU for high performance computing increased strongly, representing another record quarter for revenue, driven by large project wins with cloud service providers and government customers.
Quadro GPU revenue remained strong, with the new product platform, launched in August.
Tegra processor sales grew 51 percent from a year ago, led by automobile infotainment systems, mobile devices, embedded systems, and the onset of SHIELD tablet sales.