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PowerColor X600XT

Nov 5,2004 0

10. Far Cry

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. 3DMark 2001
7. Codecreatures
8. Half life 2
9. Doom 3
10. Far Cry
11. Medal of Honour Pacific Assault
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

10 - Far Cry

You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.

Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.

A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.

With an integrated shader system and a massive terrain which maximizes the view distance to 2km these features make Farcry a perfect action game and also a referable benchmark to speak of.

- Benchmark Settings

For this game we recorded a new demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid being CPU bound under any circumstances. This will produce slightly higher results since it is also less gpu intensive but we can't afford being stuck at 40-50 fps because of our cpu.

The 1.2 patch was used for our tests which updates the game's graphics engine to use the Shader model 3.0. Unfortunately this is supported for the 6800 series only.

The resolutions we run the demo on are the following: 800x600,1024x768, 1280x1024 and 1600x1200. The first test was committed with Anti Aliasing (AA) and Anisotropic Filtering (AF) features off. In the second test we leveled up AA at 4x and AF at 8x.

Like most ATi cards, Powercolor X600 XT did a great job rendering Far Cry. We almost hit 90 fps under the minimum resolution of 800x600 and the card maintained the fps at an acceptable level no matter how much we increased the resolution.

Unlike X300 enabling 4x Anti-aliasing and 8x of Anisotropic Filtering didn't half the framerates. The card stood up to it's class with a minor drop of 35%.

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. 3DMark 2001
7. Codecreatures
8. Half life 2
9. Doom 3
10. Far Cry
11. Medal of Honour Pacific Assault
12. Thief 3
13. Colin McRae 05
14. Ground Control II
15. Overclocking
16. Conclusion

 

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