Asus AX X800 XT Review
16. Anisotropic-Filtering
Review Pages
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion
Anisotropic-Filtering (AF) is an other method used to offer qualitative textures in games. This method has to do with textures, making them sharper and more clear. In the past there were other similar methods like Biliniar and Triliniar Filtering but Anisotropic is the latest and till now the most powerful texture filtering.
The X800 XT uses the following AF levels: 2x, 4x, 8x and 16x. Again I picked stage from Doom 3 to capture a particular texture scene with different AF levels.
AF OFF |
|
2x |
|
4x |
|
8x |
|
16x |
At the 8x level the marble textures in the back are most clear as there is very little difference between the last 2 levels.
Review Pages
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion