Gaming GPUs And Tegra Keep Nvidia's Fourth Quarter Revenue High
Nvidia reported a record quarterly revenue, driven by demand for GPUs for gaming, professional visualization, and datacenter as well as Tegra automotive systems. Nvidia said its fourth quarter revenue increased 7 percent sequentially and 12 percent year over year to $1.40 billion.Full year fiscal 2016 revenue grew 7 percent to a record $5.01 billion, reflecting growth in the company's market platforms -- Gaming, Datacenter, and Automotive.
Here is a breakdown of the company's revenue sources:
- GPU revenue for the fourth quarter was $1.18 billion, up 6 percent sequentially and up 10 percent from a year earlier.
- GeForce Gaming GPU revenue grew 21 percent from a year ago, as sales
from all regions continue to provide solid growth.
- Professional visualization revenue from Quadro was $203 million, up 7 percent both sequentially and over year.
- Datacenter revenue, including Tesla and GRID, was $97 million, up 18 percent sequentially and up 10 percent from a year earlier.
- Tegra Processor revenue for the fourth quarter of $157 million was up
22 percent sequentially and up 40 percent year on year, reflecting
growth in Tegra development services and automotive.
- Last but not least, nvidia's license revenue from its patent license
agreement with Intel remained flat at $66 million for the fourth quarter.
Net income rose to $207 million for the fourth quarter ended Jan. 31 from $193 million a year earlier. On a per-share basis, net income was flat at 35 cents per share.
The company also forecast first-quarter revenue of $1.23 billion-$1.29 billion.