Microsoft May Be Preparing New DirectX Version
Microsoft will be holding an event at the upcoming Game Developers Conference (GDC) about the future of its graphics platform, where the company may describe the evolution of DirectX application programming interface (API).
The March 20th session at the GDC is called "DirectX: Evolving Microsoft's Graphics Platform." In the event, Anuj Gosalia, Development Manager, Windows Graphics, is expected to discuss Microsoft's commitment to the Direct X API as well as the company's next steps to make DirectX more platform-agnostic. Here is the event's description:
"For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver."
The phrase "close to the metal" was also used by AMD when it first ddescribed the Mantle, AMD's application programming interface designed to run on discrete Radeon graphics cards and their new Kaveri APUs and give game developers a means to work more closely with the GPU, freeing up some of the CPU's workload and extract more performance from a Radeon graphics card.
Microsoft seems to be trying to appeal to game developers across Xbox One (Direct3D 11.X), PC, tablets, and smartphones. Would it be safe to assume that a reveal of DirectX 12 is coming in May?
"For nearly 20 years, DirectX has been the platform used by game developers to create the fastest, most visually impressive games on the planet. However, you asked us to do more. You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver."
The phrase "close to the metal" was also used by AMD when it first ddescribed the Mantle, AMD's application programming interface designed to run on discrete Radeon graphics cards and their new Kaveri APUs and give game developers a means to work more closely with the GPU, freeing up some of the CPU's workload and extract more performance from a Radeon graphics card.
Microsoft seems to be trying to appeal to game developers across Xbox One (Direct3D 11.X), PC, tablets, and smartphones. Would it be safe to assume that a reveal of DirectX 12 is coming in May?