Mobile Gaming's a Rising Star in India's Wireless Business Reports In-Stat/MDR
Mobile gaming is emerging as one of the fastest-growing and most popular applications in India's digital consumer economy, reports In-Stat/MDR.
Gaming is quickly expanding beyond traditional devices, such as PCs and handhelds, and an increasing number of Indian consumers are taking advantage of wireless mobility to enjoy entertainment on the go. As a result, the high-tech market research firm expects that the Indian mobile gaming market will generate $26 million (U.S. dollars) in revenue in 2004, and will increase to $336 million in annual revenue by 2009.
"The growth of this market sector has attracted publishers, developers, animators, musicians, and content providers, and is also stimulating the development of innovative business models," said Clint Wheelock, director of In-Stat/MDR's wireless research group. "Mobile gaming is not just about fun; it also represents one key element of a rich mobile entertainment experience for consumers, and a lucrative market opportunity for industry players."
In-Stat/MDR has also found the following:
-- Christened as the most favored software services destination, India is one of the key markets in the next big wave of growth in mobile multimedia, and is a multimillion dollar market, both in terms of software development and end user consumption. Currently, the Indian mobile gaming business represents approximately 5% of the world mobile gaming market.
-- The Indian mobile gaming industry is presently in its infancy, with half a dozen major game developer companies, and four service providers, actively providing games to their subscriber bases. While gaming services are only one part of carriers' portfolios of value-added services, today's CDMA and GSM networks clock, on average, 220,000 downloads per month.
The report, "Mobile Gaming in India, 2004-2009" (#IN0402439AW), is the first report published from In-Stat/MDR's new Asia Wireless service, which identifies specific opportunities for wireless equipment manufacturers, technology vendors and service providers in these exciting markets. The report includes an examination of the mobile gaming value chain in India, including publishers, game developers, handset manufacturers, and end users and includes profiles of key players in the Indian mobile gaming industry, including five major game developers and four mobile operators, as well as assessment of game development platforms. The report also includes analysis of end-user preferences for wireless data services, handsets, mobile gaming genres, and specific game titles, based on In-Stat/MDR's Consumer Gaming Study conducted with more than 500 Indian consumers, in addition to forecasts of mobile gaming downloads and total revenues in India, 2004 through 2009. To purchase this report, or for more information, please visit: http://www.instat.com/catalog/Wcatalogue.asp?id=236 or contact Christina Sheltra at 480-609-4531; christina.sheltra@reedbusiness.com. The report price is $2,995 U.S. dollars.
"The growth of this market sector has attracted publishers, developers, animators, musicians, and content providers, and is also stimulating the development of innovative business models," said Clint Wheelock, director of In-Stat/MDR's wireless research group. "Mobile gaming is not just about fun; it also represents one key element of a rich mobile entertainment experience for consumers, and a lucrative market opportunity for industry players."
In-Stat/MDR has also found the following:
-- Christened as the most favored software services destination, India is one of the key markets in the next big wave of growth in mobile multimedia, and is a multimillion dollar market, both in terms of software development and end user consumption. Currently, the Indian mobile gaming business represents approximately 5% of the world mobile gaming market.
-- The Indian mobile gaming industry is presently in its infancy, with half a dozen major game developer companies, and four service providers, actively providing games to their subscriber bases. While gaming services are only one part of carriers' portfolios of value-added services, today's CDMA and GSM networks clock, on average, 220,000 downloads per month.
The report, "Mobile Gaming in India, 2004-2009" (#IN0402439AW), is the first report published from In-Stat/MDR's new Asia Wireless service, which identifies specific opportunities for wireless equipment manufacturers, technology vendors and service providers in these exciting markets. The report includes an examination of the mobile gaming value chain in India, including publishers, game developers, handset manufacturers, and end users and includes profiles of key players in the Indian mobile gaming industry, including five major game developers and four mobile operators, as well as assessment of game development platforms. The report also includes analysis of end-user preferences for wireless data services, handsets, mobile gaming genres, and specific game titles, based on In-Stat/MDR's Consumer Gaming Study conducted with more than 500 Indian consumers, in addition to forecasts of mobile gaming downloads and total revenues in India, 2004 through 2009. To purchase this report, or for more information, please visit: http://www.instat.com/catalog/Wcatalogue.asp?id=236 or contact Christina Sheltra at 480-609-4531; christina.sheltra@reedbusiness.com. The report price is $2,995 U.S. dollars.