GDC 2015 is a milestone in a collaboration between Mozilla and the world’s biggest game engine makers, towards bringing high performance games to the Web without plugins.
Unity Technologies is including the WebGL export preview as part of their Unity 5 release, available today. Epic Games has added a beta HTML5 exporter as part of their regular binary engine releases. This means plugin-free Web deployment is now in the hands of game developers working with these tools. Now developers can unlock the world’s biggest open distribution platform leveraging two Mozilla-pioneered technologies, asm.js and WebGL.
Browser support for the underlying Web standards is growing. WebGL has now spread to all modern browsers, both desktop and mobile.
"With the ability to reach hundreds of millions of users with just a click, the Web is a fantastic place to publish games," said Andreas Gal, CTO of Mozilla. "We’ve been working hard at making the platform ready for high performance games to rival what’s possible on other platforms, and the success of our partnerships with top-end engine and game developers shows that the industry is taking notice."
Mozilla is also showcasing some technologies such as WebGL 2 and WebVR, as well as updated developer tools aimed at game and Web developers alike. These tools are demonstrated in Mozilla's recently released 64-bit version of Firefox Developer Edition. Mozilla is also be providing developers access to SIMD and experimental threading support. These technologies are now available in Firefox Nightly Edition.