Flash Coming On iPhone
At Adobe MAX, the company's developer conference, Adobe today announced that Adobe Flash Professional CS5 will enable developers to create rich applications for the iPhone and iPod Touch.
A public beta of Flash Professional CS5 is expected to be available later this year. In a sneak peek, during the MAX keynote presentation, Adobe demonstrated how developers can utilize Flash Professional CS5 to export applications for the iPhone, leveraging the same source code used to deliver applications across desktops and devices for Flash Platform runtimes ? Adobe AIR and Flash Player 10. The new functionality opens iPhone development to millions of designers and developers who currently use Adobe?s popular Flash authoring tools.
"Porting our existing Flash Lite games and creating new casual games for iPhone with Flash technology is a great advantage for us! For the first time, a small team can do mobile games for multiple platforms without re-coding from scratch."
Adobe also showcased a series of new iPhone applications built using a beta version of Flash Professional CS5. Developers that created iPhone applications with the beta include BlueSkyNorth, Bowler Hat Games, Breakdesign, FlashGameLicense, Muchosmedia, PushButton Labs, South Park Digital Studios and others. Adobe also announced that a number of additional applications are being submitted to the App Store including an iPhone application for Adobe?s Web conferencing solution, Adobe Acrobat Connect Pro. Several of these new applications are currently available for iPhone users to download within the Apple App Store. For more information, visit http://www.adobe.com/go/iphone.
In addition to helping developers deliver applications for the iPhone, Flash Professional CS5 is expected to include a new text engine for creative freedom and control with text, enhanced capabilities for team collaboration on projects, prebuilt code snippets for rapidly adding interactivity, as well as integration with Adobe Flash Builder for advanced ActionScript editing.
Adobe also unveiled Flash Player 10.1, which provides a consistent runtime across screens, and is supported by close to 50 participants in the Open Screen Project, an industry-wide initiative to enable consumers to engage with rich Internet experiences seamlessly across any device. Flash Player 10.1 support is expected to be available for a series of mobile platforms including Google Android, Blackberry, Symbian, Palm webOS and Windows Mobile.
The Apple iPhone SDK license terms do not allow runtime interpreted code, so Adobe is not able to deliver Flash Player in Safari on the iPhone without support from Apple. Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code.
"Porting our existing Flash Lite games and creating new casual games for iPhone with Flash technology is a great advantage for us! For the first time, a small team can do mobile games for multiple platforms without re-coding from scratch."
Adobe also showcased a series of new iPhone applications built using a beta version of Flash Professional CS5. Developers that created iPhone applications with the beta include BlueSkyNorth, Bowler Hat Games, Breakdesign, FlashGameLicense, Muchosmedia, PushButton Labs, South Park Digital Studios and others. Adobe also announced that a number of additional applications are being submitted to the App Store including an iPhone application for Adobe?s Web conferencing solution, Adobe Acrobat Connect Pro. Several of these new applications are currently available for iPhone users to download within the Apple App Store. For more information, visit http://www.adobe.com/go/iphone.
In addition to helping developers deliver applications for the iPhone, Flash Professional CS5 is expected to include a new text engine for creative freedom and control with text, enhanced capabilities for team collaboration on projects, prebuilt code snippets for rapidly adding interactivity, as well as integration with Adobe Flash Builder for advanced ActionScript editing.
Adobe also unveiled Flash Player 10.1, which provides a consistent runtime across screens, and is supported by close to 50 participants in the Open Screen Project, an industry-wide initiative to enable consumers to engage with rich Internet experiences seamlessly across any device. Flash Player 10.1 support is expected to be available for a series of mobile platforms including Google Android, Blackberry, Symbian, Palm webOS and Windows Mobile.
The Apple iPhone SDK license terms do not allow runtime interpreted code, so Adobe is not able to deliver Flash Player in Safari on the iPhone without support from Apple. Applications for the iPhone built with Adobe Flash Professional CS5 do not include any runtime interpreted code.