Gainward CoolFX 6800 Ultra/2600 Golden Sample
7. Farcry v1.2
Review Pages
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion
Farcry v1.2
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.
Farcry is an awesome First Person Shooter (FPS) based on a last generation
3D engine named CryEngine. Real-time editing, bump-mapping, static lights,
network system, integrated physics system, shaders, shadows and a dynamic music
system are just some of the state of-the-art features that CryEngine offers.
A great advantage and strong point of CryEngine is its physics system which
supports character inverse kinematics, vehicles, rigid bodies, liquid, rag
doll, cloth and body effects. All physics seem to be very realistic and you
never get bored when facing enemies, since character models have multiple animations
that blend in realistic ways.
With an integrated shader system and a massive terrain which maximizes the
view distance to 2km, these features make Farcry a perfect action game and
also a refferable benchmark to speak of.
- Benchmark Settings
I recorded my own demo with Farcry for benchmark purposes. For the
demo I picked the Fort map and based the character on the top of the mountain
where the whole island can been viewed at an unbelievable distance of about
2 kilometers. It's truly a stressful benchmark for VGA cards since we used
the high quality settings for all tests. I was careful not to use many
bots because the advanced AI system of the game consumes a lot of CPU
power.
The latest patch (1.2) was used for our tests which updates the game's graphics engine to use the Shader model 3.0. Unfortunately this is supported for the 6800 series only.
The resolutions we ran the demo at are as follows: 1024x768, 1280x1024 and
1600x1200. The first test was executed with Anti Aliasing (AA) and Anisotropic
Filtering (AF) features off. In the second test we leveled up AA at 4x and AF
at 8x. Keep in mind that this test is the most stressful of our whole game benchmarks
series.
The low CPU issue shows itself here. As you can see, for the first 2 resolutions we have the same fps for the 6800 Ultra and the Radeon 9800. This of course is quite misguiding as it is due to the CPU that holds the card back. It's like driving a Hayabusa motorbike in a traffic jam.
Enabling the quality settings, things start to clear out. Even though the performance difference from the other cards is clearly visible, the fact that the same 40 fps is achieved at all resolutions shows that the card again is being held back.
Review Pages
2. Test specifications
3. 3DMark 2003
4. Aquamark 3
5. Codecreatures
6. GL Excess
7. Farcry v1.2
8. Painkiller v1.3
9. Hitman: Contracts
10. X2: The Threat
11. Unreal Tournament 2004
12. Unreal Tournament 2003
13. Halo
14. Tomb Raider : Angel of Darkness
15. Farcry Quality
16. Painkiller Quality
17. Unreal Tournament 2004 Quality
18. Overclocking Capabilities
19. Conclusion