IBM Combines Virtual Gaming Technology With Education
IBM is launching a free multiplayer online game (www.powerupthegame.org) challenging teenagers to help save the planet "Helios" from ecological disaster.
The game is part of IBM?s TryScience initiative and will be launched at Engineer?s Week 2008 opening on February 16 in Washington, D.C. The game, which can be played alone or together, features a planet in near ecological ruin where three exciting missions for solar, wind and water power must be solved before sandstorms, floods or SmogGobs thwart the rescue.
IBM devised the 3D virtual game to engage kids and educators in engineering, energy, and diversity awareness. PowerUp aims to use kids? interest in fantasy virtual worlds to encourage them to learn about engineering principles by riding over rugged mountains in buggies to build solar towers or searching through grim junk yards to repair wind turbines. They will also learn about energy conservation by the choices they make in completing their missions. The game also features non-player characters that represent a diverse cross section of the population, to be role models to encourage every young person to consider a career in engineering and they act as guides for the game.
"Learning through games and simulation is the way to engage tech-savy students today," said Michael Mino, Director, Center for 21st Century Skills @ EDUCATION CONNECTION. "If we have any hope of saving the 'real world from real problems,' we must embrace teaching students through computer games and virtual simulations."
More details about the game as well as downloads are available at www.powerupthegame.org.
IBM devised the 3D virtual game to engage kids and educators in engineering, energy, and diversity awareness. PowerUp aims to use kids? interest in fantasy virtual worlds to encourage them to learn about engineering principles by riding over rugged mountains in buggies to build solar towers or searching through grim junk yards to repair wind turbines. They will also learn about energy conservation by the choices they make in completing their missions. The game also features non-player characters that represent a diverse cross section of the population, to be role models to encourage every young person to consider a career in engineering and they act as guides for the game.
"Learning through games and simulation is the way to engage tech-savy students today," said Michael Mino, Director, Center for 21st Century Skills @ EDUCATION CONNECTION. "If we have any hope of saving the 'real world from real problems,' we must embrace teaching students through computer games and virtual simulations."
More details about the game as well as downloads are available at www.powerupthegame.org.