Latest Nvidia Quadro Driver Supports New OpenGL 4.4 Standard
The latest driver release for the Nvidia Quadro family of professional graphics products supports the OpenGL 4.4 specification.
OpenGL remains the most advanced and prevalent cross-platform 2D and 3D API available. The latest version of the standard, OpenGL 4.4, maintains backwards compatibility while allowing programmers to incrementally add features from the OpenGL specification.
Driver 326.29, released on the same day as the Khronos Group's announcement of the new OpenGL 4.4 specification, includes support for OpenGL 4.4 enhancements such as:
- Bindless texture extensions, which provide shaders the ability to access an unlimited number of texture and image resources directly by virtual addresses;
- Sparse texture extensions, which allow for intelligent handling of large textures which are physically larger than the available memory on a GPU;
- Buffer placement control, which enhances memory flexibility and efficiency via the explicit control of buffer position in the graphics and system memory;
- Efficient asynchronous queries, which allow buffer objects to be the direct target of a query, avoiding stalling the graphics pipeline and hindering graphics performance;
- Streamlined porting of Direct3D applications and games through core functions, such as buffer placement control (GL_ARB_buffer_storage), optimized lower precision vertices (GL_ARB_vertex_type_10f_11f_11f_rev), and texture clamping mode (GL_ARB_texture_mirror_clamp_to_edge).
For detailed OpenGL 4.4 specifications, visit the OpenGL page.
Driver 326.29, released on the same day as the Khronos Group's announcement of the new OpenGL 4.4 specification, includes support for OpenGL 4.4 enhancements such as:
- Bindless texture extensions, which provide shaders the ability to access an unlimited number of texture and image resources directly by virtual addresses;
- Sparse texture extensions, which allow for intelligent handling of large textures which are physically larger than the available memory on a GPU;
- Buffer placement control, which enhances memory flexibility and efficiency via the explicit control of buffer position in the graphics and system memory;
- Efficient asynchronous queries, which allow buffer objects to be the direct target of a query, avoiding stalling the graphics pipeline and hindering graphics performance;
- Streamlined porting of Direct3D applications and games through core functions, such as buffer placement control (GL_ARB_buffer_storage), optimized lower precision vertices (GL_ARB_vertex_type_10f_11f_11f_rev), and texture clamping mode (GL_ARB_texture_mirror_clamp_to_edge).
For detailed OpenGL 4.4 specifications, visit the OpenGL page.