Rome: Total War Review
2. Page 2
Rome: Total War Review - Page 2
To represent and reflect a battle in a 3D invironment is, undisputably, not a piece of cake!
Nevertheless,
Rome Total War seems to have successfully faced the challenge and the outcome
reminds the player of scenes from films such as Braveheart, the Gladiator
and the Lord Of The Rings, where innumerable hoards engage in battle,
roaring and screaming.
Directx 9 is used for the graphics with realistic effects of dust and smoke, reflections on the water and much more.
The
strategy map is remarkable as well. It's no longer flat (like the well known
Risk board game). On the contrary, it is a 3D map with mountains, forests,
rivers etc, which is continually changing according the seasons of
the year.
Borders are constantly being violated and the battle begins when a town is besieged or when the army is attacked upon by the enemy on its way. Whatever is visible on the strategy map, will also remain visible during the battle on the battle map, including any change of seasons.
The
buildings and the trees of the battle map are impressively realistic and
can play an important role during the battle as they can be used as a suitable
place from which to launch an ambush. Be careful though, because your army
can also be just as easily easily entrapped.
Some Rome: Total War screenshots
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