"Boiling Point: Road to Hell will push the boundaries of what people think first-person action games can do, with its unbelievable scale of the game world and the ability to choose your own path," said Wim Stocks, Executive Vice President, Sales and Marketing, Atari. "Working with Deep Shadows is really exciting - they bring a fresh look and innovative ideas to a genre that needs new avenues for exploration."
In Boiling Point: Road to Hell, gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. To make the most of the environment, a massive range of vehicles will be at the disposal of the player, as well as a vast array of weapons.
The wide open game world features an array of different AI factions with which the player can interact, and hundreds of diverse missions to create an original experience each time the game is played. Combined with the vast seamless gaming world, the result is gameplay freedom and replayability on an unprecedented scale.
Boiling Point: Road to Hell is scheduled for release on personal computer in spring 2005.