GDC 2014: Mozilla Says Web is the Platform for Gaming
Mozilla working with some of the biggest names in the gaming industry as well as web-based tool providers to bring their products to the Web.
Last year at the Game Developers Conference, Mozilla presented asm.js, a highly-optimized version of JavaScript that allows a developer to bring C/C++ games to the web and reach near-native speeds. Mozilla says that asm.js paired with WebGL and Web Audio enables rich 3D gaming experiences on the Web without plugins.
This year, Mozilla is offering game developers tools to easily create new games and port their existing gaming titles directly to the Web.
Game development tools built on Web technologies are emerging as a new way to help developers build HTML5 games. Targeted at developers that are familiar with the Web and prefer the ease of JavaScript development, these tools often make use of asm.js to optimize specific areas, such as speeding up physics computations by using an asm.js port of the popular Ammo physics library.
PlayCanvas offers collaborative tools for creating games for the Web, allowing people to work remotely and edit the same content, all live and within the Web browser. On Mozilla's booth at GDC, PlayCanvas is demonstrating what's possible with their tool with the Swoop demo, running on both desktop and mobile. PlayCanvas will also be showing Dungeon Fury on Firefox OS.
Goo's gaming platform is also showcased on Mozilla's booth at GDC and consists of Goo Engine, a 3D JavaScript gaming engine entirely built on WebGL and HTML5, and Goo Create, a visual editing tool built on top of that engine. Goo Create can be used to create everything from simple product visualizations to interactive ads to entire games.
Mozilla is also opening up the path to 3D Web-based games on mobile, thanks to the near-native performance of asm.js. These technologies already work well in Firefox for Android and will be coming to Firefox OS later this year.
At GDC 2014, Mozilla and Unity announced new deployment tools bringing Unity-authored games to the Web. With its upcoming Unity 5 game engine and WebGL add-on developers will be able to export their content directly to the Web using WebGL and asm.js.
Mozilla and Epic Games are porting Unreal Engine 4 to the Web and providing a sneak peek of Epic's Soul demo, running in Firefox at near-native speeds thanks to asm.js optimizations.
At GDC, NomNom Games are showcasing their upcoming title Monster Madness. The game is based off the original Unreal Engine 3 work done by Mozilla and Epic. The game will be online during GDC at www.monstermadness.com and NomNom expect to release it in May.
This year, Mozilla is offering game developers tools to easily create new games and port their existing gaming titles directly to the Web.
Game development tools built on Web technologies are emerging as a new way to help developers build HTML5 games. Targeted at developers that are familiar with the Web and prefer the ease of JavaScript development, these tools often make use of asm.js to optimize specific areas, such as speeding up physics computations by using an asm.js port of the popular Ammo physics library.
PlayCanvas offers collaborative tools for creating games for the Web, allowing people to work remotely and edit the same content, all live and within the Web browser. On Mozilla's booth at GDC, PlayCanvas is demonstrating what's possible with their tool with the Swoop demo, running on both desktop and mobile. PlayCanvas will also be showing Dungeon Fury on Firefox OS.
Goo's gaming platform is also showcased on Mozilla's booth at GDC and consists of Goo Engine, a 3D JavaScript gaming engine entirely built on WebGL and HTML5, and Goo Create, a visual editing tool built on top of that engine. Goo Create can be used to create everything from simple product visualizations to interactive ads to entire games.
Mozilla is also opening up the path to 3D Web-based games on mobile, thanks to the near-native performance of asm.js. These technologies already work well in Firefox for Android and will be coming to Firefox OS later this year.
At GDC 2014, Mozilla and Unity announced new deployment tools bringing Unity-authored games to the Web. With its upcoming Unity 5 game engine and WebGL add-on developers will be able to export their content directly to the Web using WebGL and asm.js.
Mozilla and Epic Games are porting Unreal Engine 4 to the Web and providing a sneak peek of Epic's Soul demo, running in Firefox at near-native speeds thanks to asm.js optimizations.
At GDC, NomNom Games are showcasing their upcoming title Monster Madness. The game is based off the original Unreal Engine 3 work done by Mozilla and Epic. The game will be online during GDC at www.monstermadness.com and NomNom expect to release it in May.