Industry Support For Xbox 360's Project Natal
Xbox 360 today announced widespread enthusiasm from the world's leading video-game publishers for "Project Natal," a whole new way to play ? no controller required.
Coming just three months after "Project Natal" was unveiled at E3, the announcements at the Tokyo Game Show underscore the swift industry support for the revolutionary controller-free experiences being developed exclusively for Xbox 360.
Among the elite publishers actively working on games for "Project Natal" are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft.
Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM's Keiji Inafune, creator of "Mega Man" and "Dead Rising," Sega?s Toshihiro Nagoshi, creator of "Super Monkey Ball," and Konami?s Hideo Kojima, creator of the "Metal Gear Solid" series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with "Project Natal."
Unveiled for the first time in June, "Project Natal" is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, "Project Natal" enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion.
Publishers, who received development kits from Microsoft in early June, used the opening of the Tokyo Game Show.
Microsoft also today announced new titles for Xbox LIVE Arcade at the Tokyo Game Show, including "Toy Soldiers," "Snoopy Flying Ace," "Bomberman Live: Battlefest" and "RayStormHD."
Starting from this fall, the available Xbox 360 exclusive games include "Halo 3: ODST," "Forza Motorsport 3," "Left 4 Dead 2," and new content from Rockstar Games including the Xbox retail exclusive "Grand Theft Auto: Episodes from Liberty City" featuring "The Ballad of Gay Tony," which will also be available for download over Xbox LIVE.
No plans to buy EA
Microsoft also said that it had no plans to acquire Electronic Arts, shooting down unsubstantiated talk of a potential bid that triggered a spike in the video game publisher's shares.
Among the elite publishers actively working on games for "Project Natal" are Activision Blizzard, Bethesda Softworks, CAPCOM, Disney Interactive, Electronic Arts, Konami, MTV Games, Namco Bandai, Sega, Square Enix, THQ Inc. and Ubisoft.
Xbox 360 is hosting a high-powered panel at the Tokyo Game Show featuring three acclaimed Japanese industry luminaries: CAPCOM's Keiji Inafune, creator of "Mega Man" and "Dead Rising," Sega?s Toshihiro Nagoshi, creator of "Super Monkey Ball," and Konami?s Hideo Kojima, creator of the "Metal Gear Solid" series. The three developers will discuss the possibilities for the groundbreaking new experiences that can only be achieved with "Project Natal."
Unveiled for the first time in June, "Project Natal" is a code name for a whole new way to play. Combining an RGB camera, depth sensor and multi-array microphone running proprietary software, "Project Natal" enables gamers to play in a natural and inviting new way, free from the boundaries of a controller through the use of sight, sound and motion.
Publishers, who received development kits from Microsoft in early June, used the opening of the Tokyo Game Show.
Microsoft also today announced new titles for Xbox LIVE Arcade at the Tokyo Game Show, including "Toy Soldiers," "Snoopy Flying Ace," "Bomberman Live: Battlefest" and "RayStormHD."
Starting from this fall, the available Xbox 360 exclusive games include "Halo 3: ODST," "Forza Motorsport 3," "Left 4 Dead 2," and new content from Rockstar Games including the Xbox retail exclusive "Grand Theft Auto: Episodes from Liberty City" featuring "The Ballad of Gay Tony," which will also be available for download over Xbox LIVE.
No plans to buy EA
Microsoft also said that it had no plans to acquire Electronic Arts, shooting down unsubstantiated talk of a potential bid that triggered a spike in the video game publisher's shares.