Sony Offers New Tools To PS3 Game Developers
Sony Computer Entertainment Inc. (SCEI) today announced that it would further strengthen its support for game development on PLAYSTATION 3 (PS3) computer entertainment system.
To meet the needs of various game development styles, SCE reduced the price of the original Reference Tool models DECR-1000A and DECR-1000 in 2007, as well as added new features to PS3 Debugging Station to help raise productivity in game development. SCE also introduced new Reference Tool models in March 2009, DECR-1400A for North America and Europe/PAL territories at US $2,000 and €1,700 respectively, and DECR-1400J for Japan at JPY 200,000. Having the same form factor as the commercially available PS3, the new Reference Tool models allow advanced game programming and more efficient computer graphics rendering.
In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a new line-up of software tools as well as technical support to the game development community. "SNC PPU toolchain for PLAYSTATION 3 (SNC)", a compiler made available as part of the Software Development Kit since February 2008, is optimized to the power of PS3 and generates high-quality code.
Additionally, at the Game Developers Conference held in San Francisco, California, in February 2008, SCE introduced a graphics-rendering engine known as the PhyreEngine. Provided as a full package along with its source code, and incorporated with many updated features including the linkage with the physics engines, this graphics rendering engine is adaptable to various game development styles. The latest version 2.40, released in March 2009, includes a new "foliage rendering" system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.
In addition to the introduction of new Reference Tool models, SCE will also enhance its support by providing a new line-up of software tools as well as technical support to the game development community. "SNC PPU toolchain for PLAYSTATION 3 (SNC)", a compiler made available as part of the Software Development Kit since February 2008, is optimized to the power of PS3 and generates high-quality code.
Additionally, at the Game Developers Conference held in San Francisco, California, in February 2008, SCE introduced a graphics-rendering engine known as the PhyreEngine. Provided as a full package along with its source code, and incorporated with many updated features including the linkage with the physics engines, this graphics rendering engine is adaptable to various game development styles. The latest version 2.40, released in March 2009, includes a new "foliage rendering" system that provides tools and technology to render ultra-realistic trees and plants to be easily integrated into games.