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Asus Extreme N6600GT

Jan 31,2005 0

9. Far Cry

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. Codecreatures
7. Half life 2
8. Doom 3
9. Far Cry
10. Medal of Honour Pacific Assault
11. Thief 3
12. Colin McRae 05
13. Ground Control II
14. Overclocking
15. Conclusion

 

09 - Far Cry

You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.

Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.

A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.

With an integrated shader system and a massive terrain which maximizes the view distance to 2km, these features make Farcry a perfect action game and also a referable benchmark to speak of.

- Benchmark Settings

For this game we recorded a new demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid being CPU bound under any circumstances. This will produce slightly higher results since it is also less GPU intensive but we can't afford being stuck at 40-50 fps because of our CPU.

The latest patch (1.2) was used for our tests which updates the game's graphics engine to use the 3.0 Shader model. Unfortunately, this is only supported by the 6800 series.

The resolutions we ran the demo at are the following: 800x600,1024x768, 1280x1024 and 1600x1200. The first test was executed with the Anti Aliasing (AA) and Anisotropic Filtering (AF) features off. In the second test we leveled up AA to 4x and AF to 8x.

When running the benchmark with no anti-aliasing and trilinear anisotropic filtering, the Asus N6600GT outperforms the X700 pro from HIS by a significant number of frames per second.

However, turning on AA and setting AF to 8x, the situation changes and the 6600GT loses its lead.

 

Review Pages

1. Introduction
2. A closer look
3. Test System
4. 3DMark05
5. 3DMark 2003
6. Codecreatures
7. Half life 2
8. Doom 3
9. Far Cry
10. Medal of Honour Pacific Assault
11. Thief 3
12. Colin McRae 05
13. Ground Control II
14. Overclocking
15. Conclusion

 

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