Asus Extreme N6800GT
11. Far Cry
Asus Extreme N6800GT - 11 - Far Cry
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.
Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.
A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.
With an integrated shader system and a massive terrain which maximizes the view distance to 2km, these features make Farcry a perfect action game and also a referable benchmark to speak of.
- Benchmark Settings
For this game we recorded a custom demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid getting the CPU bound effect. This will result in slightly higher results since it is also less GPU intensive, but we can't afford being stuck at 40-50 fps because of our CPU.
The latest patch (1.3) was used for our tests which updates the game's graphics engine to use the 3.0 Shader model. This option is only supported for the 6800 series.
The resolutions we ran the demo under, are as follows: 800x600,1024x768, 1280x1024 and 1600x1200. The first test was committed with Anti Aliasing (AA) and Anisotropic Filtering (AF) features off. In the second test we leveled up AA to 4x and AF to 8x. All tests were taken with Jack's flashlight on, to increase the game's demands from the graphics cards and with ai_update_interval set to zero so that the results are unbiased.
In Far Cry, the N6800GT starts with 91fps under 1024x768 and falls to 50fps under 1600x1200. These are excellent results but that might change when we switch to 4xAA and 8xAF.
As foretold, the framerate for the N6800GT under 1600x1200 drops to 36fps. Unfortunately, as this number is just an average of the in-game fps, this is not acceptable as the actual framerate is smaller at some points of the benchmark. However, the N6800GT provides smooth gameplay at the 1280x1024 resolution.