Connect3D X800XL
2. Features
Main Features | |
GPU | Radeon X800 XL - R430 |
Memory Brand/Model | Samsung K4J55323QF-GC20 (2ns) |
Memory Type | 256 MB 256-bit GDDR3 |
Engine Clock Speed | 400MHz |
Memory Clock Speed | 490MHz |
Memory Bandwidth | 31.4 GB/sec |
Pixel Pipelines | 16 |
Vertex Pipelines | 6 |
Fill rate | 6.4 Giga pixels /sec |
DX Support | 9.0 |
OpenGL Support | 1.5 |
Output | VGA / DVI-I / D-Sub |
Bus | AGP 4X/8X |
Processing technology | 0.11 micron |
The X800XL card utilizes ATi's chipset, codenamed R430. The R430 is equipped with 16 pixel pipelines and 6 vertex engines just like the X800XT and unlike the 12-pipeline X800 Pro. This fact makes the XL more like like a lower-clocked X800XT. Also, unlike its predecessors, it is manufactured through a 0.11 micron process.
The GPU clock of the X800XL ticks at 400MHz. That's 120MHz less than the X800 XT PE which unfortunately, is a very large difference to expect to cover through overclocking. The frequency for the 2ns Samsung memory modules is by stock set at 490MHz.
In the following table you can see a sum-up of the major differences between the most popular high-end ATi cards:
X800 |
X800 Pro |
X800 XL |
X800 XT |
|
Core(MHz) | 400 | 475 | 400 | 540 |
Memory(MHz) | 350(700) | 450(900) | 490(980) | 590(1180) |
Pipelines | 8 | 12 | 16 | 16 |
Fill Rate (Gpixels/s) | 4.8 | 5.7 | 6.4 | 8.6 |
Memory Bandwidth(GB/s) | 22.4 | 28.8 | 31.4 | 37.8 |
SMARTSHADER! HD
Full hardware acceleration of Microsoft® DirectX® 9.0 programmable vertex
and pixel shaders in hardware
DirectX 9.0 Vertex Shaders
- Vertex programs up to 65,280 instructions
with flow control
- Single cycle trigonometric operations
(SIN & COS)
DirectX 9.0 Extended Pixel Shaders
- Up to 1,536 instructions and 16 textures per
rendering pass
- 32 temporary and constant registers
- Facing register for two-sided lighting
- 128-bit, 64-bit & 32-bit per pixel floating point
color formats
- Multiple Render Target (MRT) support
Complete feature set supported in OpenGL®
via extensions
SMOOTHVISION! HD
2x/4x/6x Anti-Aliasing modes Sparse multi-sample algorithm with gamma correction,
programmable sample patterns, and centroid sampling Lossless Color compression
(up to 6:1) at all resolutions, including widescreen HDTV resolutions Temporal
Anti-Aliasing 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering per
AA sample
- Adaptive anisotropic filtering algorithm
with bilinear (performance) and trilinear
(quality) options
HYPER Z! HD
3-level Hierarchical Z-Buffer with Early Z Test
Lossless Z-Buffer Compression (up to 48:1)
Fast Z-Buffer Clear
Z cache optimized for real-time shadow rendering • Optimized for performance
at high display resolutions, including widescreen HDTV resolutions
VIDEOSHADER! HD
Seamless integration of pixel shaders and video in real time
FULLSTREAM™ video de-blocking technology for Real, DivX, WMV9 and WMV10
formats
VIDEOSOAP™ noise removal filtering for captured video
MPEG1/2/4 decode and encode acceleration DXVA support Hardware Motion Compensation,
iDCT, DCT and color space conversion
All-format DTV/HDTV decoding
Adaptive Per-Pixel De-Interlacing and Frame Rate Conversion (temporal filtering)