12. Far Cry
2. The mainboard - Packaging
3. ASUS Extreme N6600GT - SLI enabled
4. A look in the past
6. Test System
8. 3DMark 2003
10. Half life 2
11. Doom 3
12. Far Cry
13. Thief 3
14. Colin McRae 05
15. Ground Control II
16. Other Motherboard Benchmarks
17. BIOS & Overclocking
18. Bundled Software & Overclocking
19. GPU Overclocking
ASUS A8N-SLI Deluxe - Page 12
You are Jack Carver running your own boat charter business in beautiful Micronesia. With a past best left behind you, you'll be focusing on your present assignment: escorting an ambitious journalist named Valerie Cortez to the Island of Cabatu. It seems like a piece of cake, but you'll soon learn: paradise can be hell.
Farcry is an awesome First Person Shooter (FPS) based on a last generation 3D engine named as CryEngine. Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryEngine offers.
A great advantage and strong point of the CryEngine is its physics system which supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and body effects. All physics seem to be very realistic and you never get bored when facing enemies, since character models have multiple animations that blend in believable ways.
With an integrated shader system and a massive terrain which maximizes the view distance to 2km these features make Farcry a perfect action game and also a referable benchmark to speak of.
- Benchmark Settings
For this game we recorded a new demo from the start of the Rebellion stage. We chose an indoor scene in order to avoid being CPU bound under any circumstances. This will produce slightly higher results since it is also less GPU intensive but we can't afford being stuck at 40-50 fps because of our CPU.
The latest patch (1.3) was used for our tests which updates the game's graphics engine to use the Shader model 3.0.
The resolutions we run the demo at are the following: 800x600,1024x768, 1280x1024 and 1600x1200. The first test was executed with Anti Aliasing (AA) and Anisotropic Filtering (AF) features off. In the second test we leveled up AA to 4x and AF to 8x.
Like Half Life 2, lower resolution means lower GPU power demands. But at higher resolutions, the second graphics card kicks in to show its teeth at the 6800Ultra. In SLI mode, from 800x600 to 1600x1200 gaming experience, we have only a 30fps drop, while the 6800Ultra's fps are reduced by 100.
Same applies here. Although at lower resolutions the 6800Ultra is the king, at higher resolutions, the dual 6600GTs claim the throne.