Asus AX X800 XT Review
14. Unreal Tournament 2003
Review Pages
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion
Unreal Tournament 2003
In the latest Unreal Tournament series, the player models contain a very high polygonal count. They are extremely detailed from the heads to the feet and they all look totally different from all the other players. The character animations are the most impressive. From running, jumping, and all the death animations.
Thanks to the new karma psychics system, every death is handled in a different way that corresponds to the surrounding environment. If players are shot with a rocket, they will be on fire, or if they die and are on the edge of a cliff, they will roll down according to the bumps of the cliff.
- Unreal Tournament 2003 Benchmark
To test the Unreal T. 2003 I recorded a timedemo on the dm-antalus deathmatch map with 5 bots. Below you can see the average fps resulted with the same resolutions and quality settings used in UT 2004.
With or without the AA and AF settings enabled, Asus AX X800 XT managed to take the lead in Unreal 2003.
This may be one of the last times I include Unreal 2003 in the game benchmark suite, since this game is outmoded and I don't believe there are many who would prefer it instead of the Unreal 2004. If you have a different opinion or any suggestions I'll be hanging around CDRInfo's forum.
Review Pages
2. Test System
3. 3D Mark03
4. Aquamark 3
5. Codecreatures
6. GLExcess
7. Doom 3
8. Farcry
9. Unreal Tournament 2004
10. Hitman: Contracts
11. X2: The Threat
12. Halo
13. Tomb Raider : Angel of Darkness
14. Unreal Tournament 2003
15. Anti-Aliasing
16. Anisotropic-Filtering
17. Overclocking
18. Conclusion