Breaking News

SAMA Introduces the S32 WOOD, a Compact M-ATX Case Bundled with an 80 PLUS Gold PSU Thypoch Completes Simera-C Cine Prime Lineup with New 100mm T1.9 Lens CORSAIR Launches the RM1200e Power Supply with Built-in PinProtect GPU Overcurrent Protection and Platinum-certified Efficiency CORSAIR Changes the Game with PureVector, a Science-Based Personalized Aiming Technology, Launching Exclusively in the SABRE v3 PRO PureVector Mouse Series AMD FSR Upscaling 4.1 Boosts Frames and Image Quality on More Devices

logo

  • Share Us
    • Facebook
    • Twitter
  • Home
  • Home
  • News
  • Reviews
  • Essays
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed

Search form

Shipments of AR/VR Headsets Gain Momentum

Shipments of AR/VR Headsets Gain Momentum

Enterprise & IT Jun 1,2017 0

Worldwide shipments of Augmented Reality (AR) and Virtual Reality (VR) headsets continued to soar with a total of 2.3 million units shipped in the first quarter of 2017 (1Q17), according to IDC.

With a long list of new products scheduled to ship in the second half of 2017, IDC is forecasting triple-digit growth for the full year.

VR represented the vast majority (more than 98%) of headsets shipped during the first quarter. Within VR, about two-thirds of all headset shipments were screenless viewers, such as Samsung's Gear VR and Google's Daydream View. Meanwhile, tethered VR headsets, such as the HTC Vive, Oculus Rift, and Sony's PSVR, accounted for one third of the market.

"The VR market is still very young and consumers seem to be taking a cautious approach," said Jitesh Ubrani senior research analyst for IDC's Mobile Device Trackers. "With plenty of headset options already in the market and even more coming soon, hardware isn't the issue. The bigger challenge is the slow growth in content that appeals to a mass audience, combined with the confusion associated with a lack of cross-platform support."

AR headsets saw year-over-year shipment growth of 77.4% as new products began shipping and existing headsets expanded distribution to additional countries. "It's very early days in terms of augmented reality headsets, with the vast majority of products shipping into the market focused on getting hardware into the hands of developers," said Tom Mainelli, vice president of Devices and AR/VR at IDC.

Top 5 Worldwide AR and VR Headset Companies, Shipments and Market Share, Q1 2017 (shipments in thousands)

Company

1Q17 Shipments

1Q17 Market Share

1. Samsung

489.5

21.5%

2. Sony

429.0

18.8%

3. HTC

190.9

8.4%

4. Facebook

99.3

4.4%

5. TCL

91.3

4.0%

Others

980.0

43.0%

Total

2280.0

100.0%

Source: IDC Worldwide AR/VR Headset Tracker

Samsung continued to drive the highest shipment volumes in the market with its Gear VR headset. Samsung's large distribution network and its partnership with Oculus has allowed the company to take the lead in the market. Though it was the only company in the top 5 to see an annual decline in shipments, IDC expects this to be temporary as the decline was largely tied to the absence of their flagship Note line of phones. The recently released Gear VR with Controller provides a welcome update to the headset and will likely bode well for Samsung moving forward.

Sony has only shipped its PlayStation VR headset for two quarters, but the company has already found its way into the top 5. Sony controls its entire VR ecosystem, including the headset, game console, and content. With a large installed base of PlayStation 4s and the support of AAA games, Sony will likely remain a leader in the near term.

With motion controllers and outside-in (room based) tracking right out of the box, the HTC Vive has provided a high-end solution for those willing to pay a premium for the best experience. Outside of the consumer market, HTC has enjoyed success in the commercial space as VR cafes have been popping up around the world, particularly in Asia. This success has also led the company to launch a commercial-friendly app store and subscription model, something other VR headset providers are trying to replicate.

Facebook was among the first premium products in the market with the Oculus Rift, though in recent months the company has faced a few hiccups in terms of retail space. However, with the addition of touch controllers, improved room-scale tracking, and a price drop from $599 to $499, IDC believes Oculus will continue to provide a compelling alternative for VR enthusiasts.

TCL rounded out the top five with the Alcatel VR headset that it bundles with Alcatel Idol 4/s smartphones. Despite notable shipment volumes, the company faces challenges due to a limited platform that largely relies on existing Cardboard apps and Littlstar (a third-party VR video company) to provide apps, games, and videos for their headset. Without control over the content and with limited distribution and compatibility, TCL/Alcatel's VR ambitions will likely face an uphill battle in the coming quarters.

Tags: vr headsets
Previous Post
New Moto Z2 Play Has a Higher Price, Comes With New Moto Mods
Next Post
Seagate's Latest Game Drive Released

Related Posts

  • Possible Oculus Quest 2 Details Leak

  • Lenovo Mirage VR S3 Standalone Headset with ThinkReality Released

  • HP, Valve, and Microsoft Present the Reverb G2 Virtual Reality Headset

  • Former HTC Boss Peter Chou Releases the XRSPACE 5G VR Headset

  • Oculus Said to Develop Lighter Version of the Quest VR Headset

  • HP Teases With New VR Headset Made With Microsoft and Valve

  • HTC Unveils New Vive Cosmos VR Lineup, 'Project Proton' Prototypes

  • JDI Starts Mass Production of 1058 ppi High-Definition VR LCD

Latest News

SAMA Introduces the S32 WOOD, a Compact M-ATX Case Bundled with an 80 PLUS Gold PSU
Enterprise & IT

SAMA Introduces the S32 WOOD, a Compact M-ATX Case Bundled with an 80 PLUS Gold PSU

Thypoch Completes Simera-C Cine Prime Lineup with New 100mm T1.9 Lens
Cameras

Thypoch Completes Simera-C Cine Prime Lineup with New 100mm T1.9 Lens

CORSAIR Launches the RM1200e Power Supply with Built-in PinProtect GPU Overcurrent Protection and Platinum-certified Efficiency
PC components

CORSAIR Launches the RM1200e Power Supply with Built-in PinProtect GPU Overcurrent Protection and Platinum-certified Efficiency

CORSAIR Changes the Game with PureVector, a Science-Based Personalized Aiming Technology, Launching Exclusively in the SABRE v3 PRO PureVector Mouse Series
Gaming

CORSAIR Changes the Game with PureVector, a Science-Based Personalized Aiming Technology, Launching Exclusively in the SABRE v3 PRO PureVector Mouse Series

AMD FSR Upscaling 4.1 Boosts Frames and Image Quality on More Devices
GPUs

AMD FSR Upscaling 4.1 Boosts Frames and Image Quality on More Devices

Popular Reviews

Endorfy Thock V2 Wireless Keyboard

Endorfy Thock V2 Wireless Keyboard

SoundPeats Cove Pro

SoundPeats Cove Pro

The Quiet Technology Behind the Spin

The Quiet Technology Behind the Spin

Akaso Brave 8 Lite

Akaso Brave 8 Lite

SoundPeats C30

SoundPeats C30

Kioxia Exceria Plus G3 512GB microSD

Kioxia Exceria Plus G3 512GB microSD

be quiet! Dark Perk Mice

be quiet! Dark Perk Mice

XbotGo Chamaleon

XbotGo Chamaleon

Main menu

  • Home
  • News
  • Reviews
  • Essays
  • About
    • Submit News

    • Contact Us
    • Privacy

    • Promotion
    • Advertise

    • RSS Feed
  • About
  • Privacy
  • Contact Us
  • Promotional Opportunities @ CdrInfo.com
  • Advertise on out site
  • Submit your News to our site
  • RSS Feed