Quake II RTX has just been updated to v1.4.0, introducing new improvements and support for platform-agnostic Vulkan Ray Tracing extensions.
Quake II RTX was initially released in June 2019, reimagining the classic game’s graphics with amazing ray-traced lighting, shadows, and reflections. With the 2019 release coming well ahead of cross-vendor Vulkan APIs for ray tracing, Quake II RTX implemented ray tracing using NVIDIA’s ‘VKRay’ extensions.
This past month, the Khronos standards body formally released new cross-vendor KHR ray tracing extensions for Vulkan. So with this exciting development, NVIDIA is releasing a new Quake II RTX game update and Game Ready Driver to take advantage of the new Vulkan extensions. Now, any GPU with support for Vulkan Ray Tracing can experience Quake II RTX in all its path-traced glory.
For GeForce RTX gamers, simply update to our newest Game Ready Driver from the Drivers tab of GeForce Experience, and update to the latest version of Quake II RTX, either on Steam, our website, or GitHub.
If you experience any technical issues with the new GeForce Game Ready 460.89 WHQL driver please post a detailed report on the GeForce.com Driver Feedback Forum, where our Customer Care team can better assist you. And if you’re looking for a full list of fixes in this driver, for previously-reported issues, head here.